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Showing posts with label million. Show all posts
Showing posts with label million. Show all posts

Wednesday, November 6, 2013

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Ouya secures $15 million in new funding

Ouya today announced that it has raised $15 million in new funding, as the $99 Android-powered console has been delayed to June 25. The extra money comes from venture capital firms and will be used to support the platform's development community and "meet increased demand" for the system's impending launch, originally slated for June 4.

Venture capital funding was led by Kleiner Perkins Caufield & Byers (KPCB), with support from the Mayfield Fund, Nvidia, Shasta Ventures, and Occam Partners.

The $15 million in new funding piles on top of the $8.6 million raised through Ouya's original Kickstarter campaign last year. According to the company, today's announcement of venture capital funding "validates" the company's business strategy.

"We want Ouya to be here for a long time to come," Ouya founder Julie Uhrman said in a statement. "The message is clear: people want Ouya. We first heard this from Kickstarter backers who provided more than $8 million to help us build Ouya, then from over 12,000 developers who have registered to make an Ouya game, next from retailers who are carrying Ouya online and soon on store shelves, and now from top pioneering investors."

Ouya also announced today that industry veteran Bing Gordon, who served as chief creative officer at Electronic Arts for ten years, has joined the company's board of directors. He will advise the company as it ramps up its development community and the platform releases to retail. Gordon also serves on the board of directors at Amazon and Zynga, among others.

The Ouya launches publicly on June 25 at Amazon, Best Buy, GAME, GameStop, and Target, as well as through the Ouya online store. Additional controllers can be purchased for $50.

Eddie Makuch
By Eddie Makuch, News Editor Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Wednesday, August 21, 2013

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Minecraft: Pocket Edition sales reach 10 million

The Minecraft franchise continues to break its own records, with Minecraft: Pocket Edition recently hitting 10 million sales. 《當個創世神》在歷時約一周的開發之後於2009年5月17日發佈在TIGSource論壇,並在那裡積聚了相當的人氣。此後一直在不斷更新,即使在Beta版,也已經受到許多遊戲評論網站的高度評價和關注。截至2013年01月01日,已經售出約八百六十萬份及擁有約四千一百萬位註冊用戶。而在2013年04月06日當天,PC版本售出第一千萬份。
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Wednesday, August 14, 2013

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Apple Q2: 37.4 million iPhones, 19.5 million iPads sold

Apple today reported financial results for its second quarter ended March 30, revealing a net profit of $9.5 billion (down from $11.6 billion) on $43.6 billion (up from $39.2 billion) in revenue.

The company sold 37.4 million iPhones in the quarter, up from 35.1 million last year. Apple also moved 19.5 million iPads during the period, up from 11.8 million year-over-year. Mac sales were "just under" 4 million, compared to an even 4 million last year.

"We are pleased to report record March quarter revenue thanks to continued strong performance of iPhone and iPad," said Apple CEO Tim Cook in a statement. "Our teams are hard at work on some amazing new hardware, software, and services and we are very excited about the products in our pipeline."

Eddie Makuch
By Eddie Makuch, News Editor Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Tuesday, July 9, 2013

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Minecraft franchise sales hit 17.5 million

The Minecraft franchise has reached new heights. Mojang developer Johan Bernhardsson announced via his Twitter page today that Minecraft: Pocket Edition has reached 5 million in sales, pushing the series sales total to over 17.5 million.

Minecraft for PC and Mac remains the breadwinner of the bunch, selling 8.3 million copies. The Xbox Live Arcade version of Minecraft is no slouch, though, selling 4.48 million copies as of last week.

Gamers interested in getting an inside look at the development of Minecraft can check out 2Player Productions' official Minecraft documentary. It was targeted to launch December 7, but according to a tweet from the company, it has been delayed to sometime later this month.

Eddie Makuch
By Eddie Makuch, News Editor Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Tuesday, July 2, 2013

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Temple Run nets 75 million iOS downloads in 2012

Temple Run raced to success in 2012. The endless running game from the husband and wife development team at Imangi Studios was downloaded more than 75 million times in the App Store during the year, Apple announced today.

?We were simply looking to create a game that was fun and easy to play, but once it hit the App Store, the game took off," Imangi Studios producer Keith Shepherd said in a statement.

Temple Run is a free game in the App Store, though players can purchase Coin Packs add-ons from $1-$20. The game is also available for Android through the Google Play store. Sales data for that version has not been announced.

In all, Apple announced that more than 40 billion apps have been downloaded to date, with nearly 20 billion coming in 2012 alone. The App Store has over 500 million "active" accounts, and during the month of December 2012 alone, users downloaded over two billion apps.

More than 775,000 apps are available for iPhone, iPad, and iPod Touch users across the world. Apple has paid developers more than $7 billion dollars, the company said.

Eddie Makuch
By Eddie Makuch, News Editor Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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