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Showing posts with label Superstars. Show all posts
Showing posts with label Superstars. Show all posts

Sunday, June 16, 2013

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Black Holes and Superstars in the App Universe

Posted by Mary Ellen Gordon, PhD on Wed, Mar 13, 2013

Just as a company might look to metrics such as their Net Promoter Score or individuals might look to their Klout Score to judge their social media influence, app developers want benchmarks to evaluate how their apps are doing relative to other apps.

To provide benchmarks, we studied apps by their retention and size of user base. We also compared these two dimensions to see how they relate to one another. For example, do apps with more users have stronger retention than those with fewer users due to network effects? Do apps with smaller audiences see higher retention because they focus more on the interests of a particular segment?

We started our investigation by identifying the apps that Flurry tracks that had at least 1,000 active users at the start of November 2012. That eliminated apps that were being tested or were no longer being supported. We then split apps into three equal-sized groups based on their total number of active users. To be in the top third of apps, an app needed to have 32,000 active users. To be in the top two-thirds, it needed to have 8,000.

We followed a similar process to categorize apps based on retention. For this analysis, retention was defined as the percent of people who first used an app during November 2012, who also used it again at least once more than 30 days after their first use. To be in the top third for retention, an app needed to have at least 37% of those who started using the app in November do so again more than 30 days later. To be in the top two-thirds, 22% of new users in November needed to use the app again more than 30 days later.

Having classified apps into three groups based on both active users and retention, we then compared how the two metrics relate to one another. The proportion of apps that fall into each of the nine categories that result from considering retention and active users jointly is shown in the table below. If active users and rolling retention were completely independent, then approximately 11% of apps would be in each of the nine categories. As shown in the table, the mid level categories for each metric follow that general pattern, but the categories in the corners of the table don’t. The differences between what the distribution across the nine categories is, and what it would be if the two dimensions were completely independent, is statistically significant.

Percent of Apps by Users and Retention

Fifteen percent of apps are in the enviable position of being the top third for active users and also in the top third for rolling retention. We refer to those as Superstar apps since they perform well on both dimensions. These apps are best positioned to generate revenue regardless of their monetization model. Another 17% of apps are at the opposite extreme: they are in the bottom third for both user numbers and retention. We refer to that category as a Black Hole. Apps in this “cell” could be relatively new apps that are still trying to establish a user base, old declining apps or apps that are of poor quality.

Possibly the most interesting apps are in the bottom right and top left corners of the table. We refer to the 6% of apps in the bottom right category as Red Dwarfs because they have a relatively small user base yet are doing well on retention. Those are likely to be successful long tail apps. In the opposite corner from that are 6% of apps we refer to as Shooting Stars since they have a lot of users, but may fade away quickly due to poor retention.

Unsurprisingly, the average number of minutes per month users spend in high retention apps is greater than in low retention apps. This can be seen going from left to right in each row of the table. For example, Superstar apps have almost twice the average number of minutes per user than Shooting Star apps, 98 minutes versus 50 minutes. This correlation between average time per user and retention is statistically significant.

Average time per user per month is also positively correlated with the number of active users. This can be seen by looking from the bottom to the top of each column in the table. For example, users spend more than 50% more time in Superstar apps than in Red Dwarfs. Once again, this correlation is statistically significant; however the correlation between time per user and retention is stronger than that between time per user and active users.

Average Minutes in App by Users and Retention

These results imply that developers need to make retention their top focus. ?Developers can impact retention by shaping and modifying the app experience. It’s within their control. Furthermore, the association between retention and time spent implies that retention drives revenue. More repeat usage means more opportunities to generate revenue from in-app purchase and advertising. Finally, the more useful and compelling an app, the better it retains users, making acquisition efforts more efficient. Acquiring aggressively before an app retains well can be a costly mistake. On the flip side, an app that retains well can generate powerful word of mouth, which is the ultimate (and free) promotional machine. The more a developer masters retention, the better their chances of turning their Red Dwarfs into Superstars.


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Sunday, June 9, 2013

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[推薦遊戲] Baseball Superstars® 2012 棒球明星 2012

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站上本壘板,感受App 遊戲中最佳的棒球體驗,現已包含HD 高清圖像, 絕佳視覺享受前所未有!等級限制解鎖, 可升級的擊球和投球動作, 無限的自定義, 全新的超級球員和更多的遊戲模式, 帶來無限可能。不論是管理球隊勇奪冠軍, 還是將一名新手訓練成名人堂成員, 你擁有絕對的控制權。

Step up to the plate for the best baseball experience on Android Market, now looking better than ever before in crisp HD! The sky's the limit with level restrictions unlocked, upgraded batting and pitching moves, endless customization, new super players and more play modes. Whether managing a team to the championship or training a rookie to the Hall of Fame, you're in control of it all.






立即加入全球下載超過3000 萬次遊戲的玩家行列,盡情享受棒球明星2012 帶來的無窮樂趣!
Join the series that's been downloaded over 30 million times by players worldwide with Baseball SuperstarsR 2012!


"Baseball Superstars 2012 is engaging in all the right ways. The core gameplay mechanics are incredibly easy to learn, but not so easy to master." - (4/5 Stars) Toucharcade.com

"There is literally something here for everyone in Baseball Superstars 2012." - (4/4 Stars) Slidetoplay.com

"It’s a very nicely executed freemium title that offers a ton of gameplay without having to purchase in-app upgrades. Baseball fans will love it." (4/5 Stars) -148apps.com


水晶般清晰的 HD 棒球體驗
看到更多,玩得更爽– 增強的細節和清晰度,專為Retina 顯示屏優化,讓您大開眼界。

BASEBALL IN CRYSTAL-CLEAR HD
See more, play better – Enhanced details and clarity make an eye-opening ballgame optimized for HD and high-res displays on latest Android devices.


智能控制與智能 AI
全新的手勢與傾斜控制,讓投球與擊球更為直觀。智能AI 隊友,讓球賽更加激烈精彩,瞬間接球和激光般精準的投球。

SMART CONTROLS & INTELLIGENT AI
New gesture and tilt controls allow intuitive pitching and batting. Smart AI teammates make exciting baseball plays, split-second catches and laser-precision throws.


完整的球隊管理與自定義
自定義你的球隊標誌、體育場、球衣??和裝備。僱傭、組合球員和提升球員等級,打造最強的球隊。

TOTAL TEAM MANAGEMENT & CUSTOMIZATION
Customize your team logo, stadium, uniform and equipment. Recruit, combine and level up players to assemble the best team.


擴展的“我的擊球手”和“我的投手”模式
訓練來獲得技能點數,全新的特殊動作和狀態提升功能的暱稱,使你從新手晉升至超級明星。

EXPANDED MY BATTER & MY PITCHER MODE
Train to earn skill points, new special moves and stat-boosting nicknames as you rise from rookie to Superstar.


網絡賽事與球員交換
與您的好友交易球員,或在PVP 賽事中與其他玩家的球隊一較高下。

NETWORK MATCHES
Go up against other users' teams around the world in PVP matches.


收集超級球員、成就和更多
面對全新超級球員的挑戰,讓他們加入至你麾下。體驗多種故事結局以及獲得超過30 個Game Center 成就。

COLLECT SUPER PLAYERS AND MORE

Meet the challenges of new super players to have them join your team. Go after the multiple story endings and player skill abilities.


Google Play Link : https://play.google.com/store/apps/details?id=com.gamevil.bb2012.global&feature=search_result&hl=zh_TW





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